![]() The time it takes to accelerate and decelerate is far too slow and so the handling is quite screwball. The game itself is not hard, but the controls have been designed to be awkward. Bad: it is tainted by some of the worst controls of a platformer I've ever had the frustration of using. Good: Excellent exploration, neat theme and pleasing music. The storyline and ending are endearing and delightful, and once you complete the game, there is an overall feeling of satisfaction. There are also a few more game modes for the player to experiment with once the campaign has been completed. While the music is once again, excellent, there are only a few that repeat over and over, as the rest must be unlocked by finding and collecting certain orbs within the game world. ![]() Even though you get unlimited lives and unlimited continues, having to repeat a single room hundreds of times in order to pass it gets boring, repetitive, annoying, and only serves the purpose of replacing actual content with limited and mundane game play. This is something of a shortcoming and should have been avoided completely by the developers, as these uncalled-for rooms only add negatively to the experience. Which also means being forced to listen to a single song on a loop, for the entire duration of your trials. Because of this, you will die many times and spend far too long attempting single rooms. While the majority of the levels' rooms are a lot of fun, and well designed, some are simply unreasonable and require too much luck as opposed to actual precision and skill. The in-game default is quite higher than usual, and requires turning down in Windows. One serious flaw is that there are no audio options for volume. Younger generations of gamers may find the overall presentation of VVVVVV to be unique and hip, but as we all know, these graphics have been done before, about 30 years ago. The platforming and controls are not badly designed, as in Super Meat Boy, so do not confuse this well crafted, yet simplistic game with that developmental disaster. With that said, VVVVVV still manages to be extremely difficult, and you should expect to die hundreds of times, if not one thousand times by the time you complete the game. Because of the game's incredible difficulty, the developers have cleverly implemented checkpoints liberally throughout the game world, which cuts down on rage and frustration. This makes for some complicated platforming in general, as well as some challenging and entertaining rooms. VVVVVV's main platforming mechanic is the player's ability to flip the character's screen position vertically, going from bottom to top and vice versa. The graphics are imitating the general style of the Commodore 64, including its startup screen. ![]() The only problem with that is that it does get repetitive only because it replays one single track for about 30 minutes at a time, until you complete each level. The first aspect of the game that took me by surprise is the superb 8-bit chiptune music. The graphics are VVVVVV takes its name from the game's main objective, which I shall not touch upon in order to leave the discovery to you. VVVVVV takes its name from the game's main objective, which I shall not touch upon in order to leave the discovery to you.
0 Comments
Leave a Reply. |